﻿capital = 126

if = {
	limit = {
		NOT = {
			has_dlc = "No Step Back"
		}
	}
	set_oob = "ENG_1936"
}
if = {
	limit = {
		has_dlc = "No Step Back"
	}
	set_oob = "ENG_1936_nsb"
}

load_oob = "ENG_Motorized"

if = {
	limit = {
		has_dlc = "Man the Guns"
	}
	set_naval_oob = "ENG_1936_Naval"
	else = {
		set_naval_oob = "ENG_1936_Naval_Legacy"
	}
}

#BBA
if = {
	limit = { has_dlc = "By Blood Alone" }
		set_air_oob = "ENG_1936_air_bba"
		set_technology = {
			aa_lmg = 1
			engines_1 = 1
			engines_2 = 1
			radial_engines_2 = 1			
			early_bombs = 1
			aircraft_construction = 1
			iw_small_airframe = 1
			iw_medium_airframe = 1
			iw_large_airframe = 1
			basic_medium_airframe = 1
			basic_small_airframe = 1
			air_torpedoe_1 = 1
			survivability_studies = 1
			range_improvements = 1
			aa_cannon_1 = 1			
		}
	else = {
		set_air_oob = "ENG_1936_air_legacy"
		set_technology = {
			early_fighter = 1
			cv_early_fighter = 1
			early_bomber = 1
			tactical_bomber1 = 1
			CAS1 = 1
			naval_bomber1 = 1
			flying_boat = 1
		}
	}
}

set_research_slots = 5

set_stability = 0.6
set_war_support = 0.1

332 = {
	start_resistance = yes
	set_compliance = 90
	set_resistance = 0
	set_garrison_strength = 1.0
}

# Anglo-Egyptian Conference
set_variable = { EGY_british_treaty_influence = 0 }

set_variable = { EGY_treaty_influence_low_increase = 5 }
set_variable = { EGY_treaty_influence_medium_increase = 10 }
set_variable = { EGY_treaty_influence_high_increase = 15 }
set_variable = { EGY_treaty_influence_low_decrease = -5 }
set_variable = { EGY_treaty_influence_medium_decrease = -10 }
set_variable = { EGY_treaty_influence_high_decrease = -15 }

if = {
	limit = {
		has_dlc = "Battle for the Bosporus"
	}
	set_technology = { camelry = 1 }
	load_oob = camel_template
}
# Starting tech
set_technology = {

	# Extended Technologies
	etax_doctrine = 1
	camo = 1
		
	steel_production_1 = 1
	aluminum_production_1 = 1

	infantry_weapons = 1
	infantry_weapons1 = 1
	support_weapons = 1
	tech_support = 1
	tech_engineers = 1
	tech_recon = 1
	tech_trucks = 1
	motorised_infantry = 1
	gw_artillery = 1
	interwar_antiair = 1
	#improved_light_tank = 1  # PLACEHOLDER
	#basic_heavy_tank = 1  # PLACEHOLDER
	#basic_medium_tank = 1 # PLACEHOLDER
	trench_warfare = 1

	transport = 1
	fleet_in_being = 1
	electronic_mechanical_engineering = 1
	radio = 1
	radio_detection = 1
	fuel_silos = 1
	fuel_refining = 1
	basic_light_art = 1
	basic_train = 1
}
if = {
	limit = {
		has_dlc = "La Resistance"
	}
	set_technology = {
		armored_car1 = 1
	}
}
#MTG
if = {
	limit = {
		not = { has_dlc = "Man the Guns" }
	}
	set_technology = {
		early_submarine = 1
		basic_submarine = 1
		early_destroyer = 1
		basic_destroyer = 1
		early_light_cruiser = 1
		early_heavy_cruiser = 1
		early_battleship = 1
		early_battlecruiser = 1
		early_carrier = 1
		transport = 1
		basic_light_cruiser = 1 #VBNM
		basic_carrier = 1 #VBNM		
	}
}
if = {
	limit = {
		has_dlc = "Man the Guns"
	}
	set_technology = {
		basic_naval_mines = 1
		submarine_mine_laying = 1
		early_ship_hull_light = 1
		basic_ship_hull_light = 1
		early_ship_hull_submarine = 1
		basic_ship_hull_submarine = 1
		early_ship_hull_cruiser = 1
		basic_ship_hull_cruiser = 1
		early_ship_hull_heavy = 1
		basic_ship_hull_heavy = 1
		early_ship_hull_carrier = 1
		basic_ship_hull_carrier = 1
		basic_battery = 1
		basic_light_battery = 1
		basic_medium_battery = 1
		basic_heavy_battery = 1
		basic_torpedo = 1
		sonar = 1
		smoke_generator = 1
		basic_depth_charges = 1
		#basic_secondary_battery = 1
		basic_cruiser_armor_scheme = 1
		basic_heavy_armor_scheme = 1
		mtg_transport = 1
		#improved_secondary_battery = 1
		basic_fire_control_system = 1
	}
	add_ideas = MTG_naval_treaty_adherent
	set_global_flag = MTG_second_london_conference
	set_global_flag = { flag = MTG_naval_treaty_signatories value = 5 }
}
#NSB
if = {
	limit = {
		NOT = { has_dlc = "No Step Back" }
	}
	set_technology = {
		gwtank = 1
		basic_light_tank = 1
		basic_heavy_tank = 1
	}
}
if = {
	limit = {
		has_dlc = "No Step Back"
	}
	set_technology = {
		gwtank_chassis = 1
		basic_light_tank_chassis = 1
		basic_heavy_tank_chassis = 1
		r56_gw_railway_gun = 1
	}
}

set_variable = { var = eng_gateway_to_europe_influence value = 0 }

add_ideas = {
	stiff_upper_lip
	ENG_the_war_to_end_all_wars
	george_v
}

set_convoys = 800

# DIPLOMACY
if = {
	limit = {
		OR = {
			has_dlc = "Together for Victory"
			has_dlc = "Man the Guns"
		}
	}
	set_autonomy = {
		target = MAL
		autonomous_state = autonomy_integrated_puppet
	}
	set_autonomy = {
		target = RAJ
		autonomous_state = autonomy_colony
		freedom_level = 0.35
	}
	set_autonomy = {
		target = CAN
		autonomous_state = autonomy_dominion
		freedom_level = 0.4
	}
	set_autonomy = {
		target = SAF
		autonomous_state = autonomy_dominion
		freedom_level = 0.4
	}
	set_autonomy = {
		target = AST
		autonomous_state = autonomy_dominion
		freedom_level = 0.2
	}
	set_autonomy = {
		target = NZL
		autonomous_state = autonomy_dominion
		freedom_level = 0.2
	}
	else = {
		puppet = MAL
		puppet = RAJ
		puppet = EGY
		puppet = AST
		puppet = CAN
	}
}


if = {
	limit = { has_dlc = "Together for Victory" }

	add_to_tech_sharing_group = commonwealth_research
}

set_politics = {
	ruling_party = democratic
	last_election = "1935.11.14"
	election_frequency = 48
	elections_allowed = yes ##suspended through duration of war, which is handled via event
}
set_popularities = {
	democratic = 97
	fascism = 2
	communism = 1
}

create_faction = Allies
add_to_faction = ENG
#add_to_faction = FRA
add_to_faction = CAN
add_to_faction = AST
add_to_faction = NZL
add_to_faction = SAF
give_military_access = RAJ
add_to_faction = RAJ
give_military_access = EGY
add_to_faction = EGY
add_to_faction = MAL

#give_guarantee = CZE

# Order matters - here Chamberlain becomes starting leader

#create_country_leader = {
#	name = "Winston Churchill"
#	desc = "POLITICS_WINSTON_CHURCHILL_DESC"
#	picture = "Portrait_Britain_Winston_Churchill.dds"
#	expire = "1965.1.1"
#	ideology = conservatism
#	traits = {
#
#	}
#}
#
#
#create_country_leader = {
#	name = "Stanley Baldwin"
#	desc = "POLITICS_STANLEY_BALDWIN_DESC"
#	picture = "gfx//leaders//ENG//r56_portrait_ENG_Stanley_Baldwin.dds"
#	expire = "1938.1.1"
#	ideology = liberalism
#	traits = {
#		conservative_grandee
#	}
#}

#create_country_leader = {
#	name = "Neville Chamberlain"
#	desc = "POLITICS_NEVILLE_CHAMBERLAIN_DESC"
#	picture = "Portrait_Britain_Neville_Chamberlain.dds"
#	expire = "1965.1.1"
#	ideology = liberalism
#	traits = {
#
#	}
#}
#create_country_leader = { #pro nazi prince, should appear if there are 2 british collaboration governements
#	name = "Charles Edward of Albany"
#	desc = ""
#	picture = "gfx/leaders/ENG/Portrait_Britain_Generic_3.dds"
#	expire = "1965.1.1"
#	ideology = nazism
#	traits = {
#		#
#	}
#}
#create_country_leader = {
#	name = "Oswald Mosley"
#	desc = "POLITICS_OSWALD_MOSLEY_DESC"
#	picture = "Portrait_Britain_Oswald_Mosley.dds"
#	expire = "1965.1.1"
#	ideology = fascism_ideology
#	traits = {
#		champion_of_peace_1
#		economic_reformer
#		r56_trait_opposed_to_communism
#	}
#}
#
#create_country_leader = {
#	name = "Harry Pollitt"
#	desc = "POLITICS_HARRY_POLLITT_DESC"
#	picture = "portrait_eng_harry_pollitt.dds"
#	expire = "1965.1.1"
#	ideology = stalinism
#	traits = {
#		staunch_stalinist
#		r56_trait_opposed_to_fascism
#	}
#}

#create_country_leader = {
#	name = "Rajani Palme Dutt"
#	desc = "POLITICS_PALME_DUTT_DESC"
#	picture = "Portrait_Britain_Palme_Dutt.dds"
#	expire = "1965.1.1"
#	ideology = leninism
#	traits = {
#
#	}
#}


# Order matters - here Chamberlain becomes starting leader
recruit_character = ENG_oswald_mosley
recruit_character = ENG_stanley_baldwin
recruit_character = ENG_neville_chamberlain
recruit_character = ENG_winston_churchill
recruit_character = ENG_harry_pollitt
recruit_character = ENG_alan_brooke
recruit_character = ENG_bernard_montgomery
recruit_character = ENG_claude_auchinleck
recruit_character = ENG_neil_ritchie
recruit_character = ENG_alan_cunningham
recruit_character = ENG_william_slim
recruit_character = ENG_richard_oconnor
recruit_character = ENG_william_platt
recruit_character = ENG_george_giffard
recruit_character = ENG_harold_alexander
recruit_character = ENG_jackie_smyth
recruit_character = ENG_thomas_jacomb_hutton
recruit_character = ENG_arthur_percival
recruit_character = ENG_merton_beckwithsmith
recruit_character = ENG_henry_pownall
recruit_character = ENG_john_vereker
recruit_character = ENG_henry_wilson
recruit_character = ENG_william_gott
recruit_character = ENG_jock_campbell
recruit_character = ENG_oliver_leese
recruit_character = ENG_miles_dempsey
recruit_character = ENG_brian_horrocks
recruit_character = ENG_archibald_wavell
recruit_character = ENG_james_fownes_somerville
recruit_character = ENG_henry_harwood
recruit_character = ENG_andrew_cunningham
recruit_character = ENG_bruce_fraser
recruit_character = ENG_john_tovey
recruit_character = ENG_bernard_rawlings
recruit_character = ENG_john_cunningham
recruit_character = ENG_charles_forbes
recruit_character = ENG_algernon_willis
recruit_character = ENG_arthur_power
recruit_character = ENG_horatio_dundas
recruit_character = ENG_edmund_ironside
recruit_character = ENG_david_stirling
recruit_character = ENG_james_somerville
recruit_character = ENG_kenneth_anderson
recruit_character = ENG_louis_mountbatten
recruit_character = ENG_arthur_harris
recruit_character = ENG_james_chadwick
recruit_character = ENG_jfc_fuller
recruit_character = ENG_frank_whittle
recruit_character = ENG_random_communist_minister_15
recruit_character = ENG_random_communist_minister_14
recruit_character = ENG_ernle_chatfield
recruit_character = ENG_trafford_leigh_mallory
recruit_character = ENG_max_horton
recruit_character = ENG_tom_phillips
recruit_character = ENG_hugh_dowding
recruit_character = ENG_charles_portal
recruit_character = ENG_dudley_pound
recruit_character = ENG_arthur_palliser
recruit_character = ENG_raymond_briggs
recruit_character = ENG_frederick_bowhill
recruit_character = ENG_cyril_newall
recruit_character = ENG_sholto_douglas
recruit_character = ENG_edward_ellington



recruit_character = ENG_john_beckett
recruit_character = ENG_corgis_1
recruit_character = ENG_corgis_2
recruit_character = ENG_corgis_3
recruit_character = ENG_clement_attlee
recruit_character = ENG_ernest_bevin
recruit_character = ENG_leslie_hore_belisha
recruit_character = ENG_george_orwell
recruit_character = ENG_nevile_henderson
recruit_character = ENG_anthony_eden
recruit_character = ENG_random_communist_minister_8
recruit_character = ENG_random_communist_minister_9
recruit_character = ENG_david_lloyd_george
recruit_character = ENG_random_communist_minister_1
recruit_character = ENG_random_communist_minister_2
recruit_character = ENG_random_communist_minister_3
recruit_character = ENG_random_communist_minister_4
recruit_character = ENG_random_communist_minister_5
recruit_character = ENG_random_communist_minister_6
recruit_character = ENG_random_communist_minister_7
recruit_character = ENG_random_communist_minister_13
recruit_character = ENG_random_communist_minister_12
recruit_character = ENG_random_communist_minister_11
recruit_character = ENG_random_communist_minister_10
recruit_character = ENG_mary_sophia_allen
recruit_character = ENG_philip_kerr
recruit_character = ENG_sylvia_pankhurst
recruit_character = ENG_stewart_menzies
recruit_character = ENG_maxwell_aitken
recruit_character = ENG_thomas_moore

recruit_character = ENG_alan_turing
recruit_character = ENG_willie_gallacher
recruit_character = ENG_guy_burgess
recruit_character = ENG_harold_harmsworth
recruit_character = ENG_john_dill
recruit_character = ENG_gilbert_stephenson

recruit_character = ENG_george_vi
recruit_character = ENG_elizabeth_ii


if = {
	limit = {
		has_dlc = "La Resistance"
	}
	create_operative_leader = {
		name = "Nancy Wake"
		GFX = GFX_portrait_nancy_wake
		traits = { operative_escape_artist }
		bypass_recruitment = no
		available_to_spy_master = yes
		female = yes
		nationalities = { ENG AST }
	}

	create_operative_leader = {
		name = "Diana Rowden"
		GFX = GFX_portrait_diana_rowden
		traits = { }
		bypass_recruitment = no
		available_to_spy_master = yes
		female = yes
		nationalities = { ENG }
	}

	create_operative_leader = {
		name = "Juan Pujol"
		GFX = GFX_portrait_juan_pujol
		traits = { operative_double_agent }
		bypass_recruitment = no
		available_to_spy_master = yes
		nationalities = { ENG GER SPR CAT }
	}

	create_operative_leader = {
		name = "Dusko Popov"
		GFX = GFX_portrait_dusko_popov
		traits = { operative_double_agent }
		bypass_recruitment = no
		available_to_spy_master = yes
		nationalities = { ENG GER YUG SER }
	}
	create_operative_leader = {
		name = "Richard Henry Stevens"
		gfx = GFX_portrait_europe_generic_operative_m_2
		traits = { operative_linguist }
		bypass_recruitment = no
		available_to_spy_master = yes
		nationalities = { ENG RAJ MAL }
	}	
	create_operative_leader = {
		name = "Patrick Leigh Fermor"
		GFX = GFX_portrait_eng_patrick_fermor
		traits = { operative_linguist }
		bypass_recruitment = no
		available_to_spy_master = yes
		nationalities = { ENG GRE}
	}
	create_operative_leader = {
		name = "Jona von Ustinov"
		gfx = GFX_portrait_europe_generic_operative_m_20
		traits = {  operative_double_agent }
		bypass_recruitment = no
		available_to_spy_master = yes
		nationalities = { ENG GER ETH ISR}
	}
	create_operative_leader = {
		name = "Edwin Boxshal"
		gfx = GFX_portrait_europe_generic_operative_m_19
		traits = {  operative_well_groomed }
		bypass_recruitment = no
		available_to_spy_master = yes
		nationalities = { ENG ROM }
	}	
	create_operative_leader = {
		name = "Julius Hanau"
		gfx = GFX_r56_portrait_ENG_generic_operative_m_1
		traits = { operative_demolition_expert }
		bypass_recruitment = no
		available_to_spy_master = yes
		nationalities = { ENG }
	}
	create_operative_leader = {
		name = "Peter Tennant"
		gfx = GFX_portrait_europe_generic_operative_m_14
		traits = {  operative_well_groomed operative_linguist }
		bypass_recruitment = no
		available_to_spy_master = yes
		nationalities = { ENG SWE }
	}				
}

if = {
	limit = {
		has_dlc = "No Step Back"
	}
	create_equipment_variant = {
		name = "Light Tank Mk. IV"
		type = light_tank_chassis_1
		parent_version = 0
		modules = {
			main_armament_slot = tank_heavy_machine_gun
			turret_type_slot = tank_light_one_man_tank_turret
			suspension_type_slot = tank_christie_suspension
			armor_type_slot = tank_riveted_armor
			engine_type_slot = tank_gasoline_engine
		}
		upgrades = {
			tank_nsb_engine_upgrade = 2
			tank_nsb_armor_upgrade = 1
		}
		icon = "gfx/interface/technologies/ENG_basic_light_tank.dds"
		obsolete = yes #used for oob
	}
	create_equipment_variant = {
		name = "Light Tank Mk. VI"
		type = light_tank_chassis_1
		parent_version = 1
		modules = {
			main_armament_slot = tank_heavy_machine_gun
			turret_type_slot = tank_light_two_man_tank_turret
			suspension_type_slot = tank_bogie_suspension
			armor_type_slot = tank_riveted_armor
			engine_type_slot = tank_gasoline_engine
			special_type_slot_1 = tank_radio_1
			special_type_slot_2 = smoke_launchers
		}
		icon = "gfx/interface/technologies/ENG_basic_light_tank.dds"
		upgrades = {
			tank_nsb_engine_upgrade = 2
			tank_nsb_armor_upgrade = 2
		}
	}

	create_equipment_variant = {
		name = "Medium Mk. II"
		type = medium_tank_chassis_0
		parent_version = 0
		modules = {
			main_armament_slot = tank_small_cannon
			turret_type_slot = tank_medium_three_man_tank_turret
			suspension_type_slot = tank_bogie_suspension
			armor_type_slot = tank_riveted_armor
			engine_type_slot = tank_gasoline_engine
			special_type_slot_1 = tank_radio_1
		}
		upgrades = {
			tank_nsb_armor_upgrade = 1
			tank_nsb_engine_upgrade = 2
		}
		icon = "gfx/interface/technologies/ENG_basic_light_tank.dds"
	}

	create_equipment_variant = {
		name = "Vickers 6 ton A"
		type = light_tank_chassis_0
		parent_version = 0
		modules = {
			main_armament_slot = tank_heavy_machine_gun
			turret_type_slot = tank_light_one_man_tank_turret
			suspension_type_slot = tank_bogie_suspension
			armor_type_slot = tank_riveted_armor
			engine_type_slot = tank_gasoline_engine
			special_type_slot_1 = secondary_turret_hmg
		}
		upgrades = {
			tank_nsb_armor_upgrade = 3
			tank_nsb_engine_upgrade = 2
		}
		icon = "gfx/interface/equipmentdesigner/tanks/designer/ENG/ENG_light_BAB_camo.dds"
		obsolete = yes #export only
	}

	create_equipment_variant = {
		name = "Vickers 6 ton B"
		type = light_tank_chassis_0
		parent_version = 1
		modules = {
			main_armament_slot = tank_small_cannon
			turret_type_slot = tank_light_two_man_tank_turret
			suspension_type_slot = tank_bogie_suspension
			armor_type_slot = tank_riveted_armor
			engine_type_slot = tank_gasoline_engine
		}
		upgrades = {
			tank_nsb_armor_upgrade = 3
			tank_nsb_engine_upgrade = 2
		}
		icon = "gfx/interface/equipmentdesigner/tanks/designer/ENG/ENG_light_BAB_camo.dds"
		obsolete = yes #export only
	}
}

### Ship Variants ###

#create_equipment_variant = {
#	name = "O/P/R Class"
#	type = submarine_1
#	upgrades = {
#		ship_reliability_upgrade = 1
#		sub_engine_upgrade = 1
#		sub_stealth_upgrade = 1
#		sub_torpedo_upgrade = 1
#	}
#}
#
#create_equipment_variant = {
#	name = "S Class"
#	type = submarine_1
#	upgrades = {
#		ship_reliability_upgrade = 2
#		sub_engine_upgrade = 2
#		sub_stealth_upgrade =2
#		sub_torpedo_upgrade = 2
#	}
#}
#
#create_equipment_variant = {
#	name = "A/B/C/D Class"
#	type = destroyer_1
#	upgrades = {
#		ship_torpedo_upgrade = 1
#		ship_engine_upgrade = 1
#		ship_ASW_upgrade = 1
#		ship_anti_air_upgrade = 1
#	}
#}
#
#create_equipment_variant = {
#	name = "Tribal Class"
#	type = destroyer_1
#	upgrades = {
#		ship_torpedo_upgrade = 2
#		ship_engine_upgrade = 2
#		ship_ASW_upgrade = 2
#		ship_anti_air_upgrade = 2
#	}
#}
#
#create_equipment_variant = {
#	name = "Emerald Class"
#	type = light_cruiser_1
#	upgrades = {
#		ship_reliability_upgrade = 1
#		ship_engine_upgrade = 1
#		ship_gun_upgrade = 1
#		ship_anti_air_upgrade = 1
#	}
#}
#
#create_equipment_variant = {
#	name = "Amphion Class"
#	type = light_cruiser_1
#	upgrades = {
#		ship_reliability_upgrade = 2
#		ship_engine_upgrade = 2
#		ship_gun_upgrade = 2
#		ship_anti_air_upgrade = 2
#	}
#}
#
#create_equipment_variant = {
#	name = "Edinburgh Class"
#	type = light_cruiser_2
#	upgrades = {
#		ship_reliability_upgrade = 3
#		ship_engine_upgrade = 3
#		ship_gun_upgrade = 3
#		ship_anti_air_upgrade = 3
#	}
#}
#
#create_equipment_variant = {
#	name = "County Class"
#	type = heavy_cruiser_1
#	upgrades = {
#		ship_reliability_upgrade = 2
#		ship_engine_upgrade = 2
#		ship_armor_upgrade = 2
#		ship_gun_upgrade = 2
#	}
#}
#
#create_equipment_variant = {
#	name = "Admiral Class"
#	type = battle_cruiser_1
#	upgrades = {
#		ship_reliability_upgrade = 1
#		ship_engine_upgrade = 1
#		ship_armor_upgrade = 1
#		ship_gun_upgrade = 1
#	}
#}
#
#create_equipment_variant = {
#	name = "Nelson Class"
#	type = battleship_1
#	upgrades = {
#		ship_reliability_upgrade = 1
#		ship_engine_upgrade = 1
#		ship_armor_upgrade = 1
#		ship_gun_upgrade = 1
#	}
#}

### Variants ###
if = {
	limit = { not = { has_dlc = "Man the Guns" } }
	### Variants ###
	# Submarines #
	create_equipment_variant = {
		name = "O/P/R Class"
		type = submarine_1
		parent_version = 0
		upgrades = {
			ship_reliability_upgrade = 3
			sub_engine_upgrade = 2
			sub_stealth_upgrade = 2
			sub_torpedo_upgrade = 3
		}
		obsolete=yes
	}
	create_equipment_variant = {
		name = "S Class"
		type = submarine_1
		parent_version = 1
		upgrades = {
			ship_reliability_upgrade = 2
			sub_engine_upgrade = 0
			sub_stealth_upgrade = 2
			sub_torpedo_upgrade = 3
		}
		obsolete=yes
	}
	# Destroyers #
	create_equipment_variant = {
		name = "A/B/C/D Class"
		type = destroyer_1
		parent_version = 0
		upgrades = {
			ship_torpedo_upgrade = 1
			destroyer_engine_upgrade = 3
			ship_ASW_upgrade = 2
			ship_anti_air_upgrade = 1
		}
		obsolete = yes
	}
	# Light Cruisers #
	create_equipment_variant = {
		name = "Emerald Class"
		type = light_cruiser_1
		parent_version = 0
		upgrades = {
			ship_reliability_upgrade = 3
			ship_engine_upgrade = 3
			ship_gun_upgrade = 2
			ship_anti_air_upgrade = 3
		}
		obsolete = yes
	}
	
	# Heavy Cruisers #
	create_equipment_variant = {
		name = "County Class"
		type = heavy_cruiser_1
		parent_version = 0
		upgrades = {
			ship_reliability_upgrade = 2
			ship_engine_upgrade = 3
			ship_armor_upgrade = 3
			ship_gun_upgrade = 3
		}
		obsolete=yes
	}
	# Battle Cruisers #
	create_equipment_variant = {
		name = "Admiral Class"
		type = battle_cruiser_1
		parent_version = 0
		upgrades = {
			ship_reliability_upgrade = 3
			ship_engine_upgrade = 2
			ship_armor_upgrade = 3
			ship_gun_upgrade = 2
		}
	}
	# Battleships #
	create_equipment_variant = {
		name = "Nelson Class"
		type = battleship_1
		parent_version = 0
		upgrades = {
			ship_reliability_upgrade = 3
			ship_engine_upgrade = 2
			ship_armor_upgrade = 3
			ship_gun_upgrade = 3
		}
	}
	################################
	# VBNM Variants Start (remember to delete County, Oxley, S class, Amphion)
	################################
	create_equipment_variant = {
		name = "Furious Class"
		type = carrier_1
		parent_version = 0
		upgrades = {
			ship_deckspace_upgrade = 1
			carrier_armor_upgrade = 1
			ship_engine_upgrade = 1
			ship_reliability_upgrade = 1
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Eagle Class"
		type = carrier_1
		parent_version = 0
		upgrades = {
			ship_deckspace_upgrade = 0
			carrier_armor_upgrade = 0
			ship_engine_upgrade = 0
			ship_reliability_upgrade = 0
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Revenge Class "
		type = battleship_1
		parent_version = 0
		upgrades = {
			ship_reliability_upgrade = 1
			ship_engine_upgrade = 0
			ship_armor_upgrade = 2
			ship_gun_upgrade = 2
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Queen Elizabeth Class"
		type = battleship_1
		parent_version = 0
		upgrades = {
			ship_reliability_upgrade = 3
			ship_engine_upgrade = 2
			ship_armor_upgrade = 3
			ship_gun_upgrade = 2
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Kent Class"
		type = heavy_cruiser_1
		parent_version = 0
		upgrades = {
			ship_reliability_upgrade = 2
			ship_engine_upgrade = 2
			ship_armor_upgrade = 2
			ship_gun_upgrade = 3
		}
		obsolete=yes
	}
	create_equipment_variant = {
		name = "Norfolk Class"
		type = heavy_cruiser_1
		parent_version = 0
		upgrades = {
			ship_reliability_upgrade = 2
			ship_engine_upgrade = 3
			ship_armor_upgrade = 3
			ship_gun_upgrade = 3
		}
		obsolete=yes
	}
	create_equipment_variant = {
		name = "York Class"
		type = heavy_cruiser_1
		parent_version = 0
		upgrades = {
			ship_reliability_upgrade = 2
			ship_engine_upgrade = 3
			ship_armor_upgrade = 4
			ship_gun_upgrade = 2
		}
		obsolete=yes
	}
	create_equipment_variant = {
		name = "Exeter Class"
		type = heavy_cruiser_1
		parent_version = 0
		upgrades = {
			ship_reliability_upgrade = 3
			ship_engine_upgrade = 3
			ship_armor_upgrade = 4
			ship_gun_upgrade = 2
		}
	}
	create_equipment_variant = {
		name = "London Class"
		type = heavy_cruiser_1
		parent_version = 0
		upgrades = {
			ship_reliability_upgrade = 2
			ship_engine_upgrade = 3
			ship_armor_upgrade = 3
			ship_gun_upgrade = 3
		}
		obsolete=yes
	}
	create_equipment_variant = {
		name = "Capetown Class"
		type = light_cruiser_1
		parent_version = 0
		upgrades = {
			ship_reliability_upgrade = 2
			ship_engine_upgrade = 1
			ship_gun_upgrade = 0
			ship_anti_air_upgrade = 2
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Ceres Class"
		type = light_cruiser_1
		parent_version = 0
		upgrades = {
			ship_reliability_upgrade = 2
			ship_engine_upgrade = 1
			ship_gun_upgrade = 0
			ship_anti_air_upgrade = 2
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Caledon Class"
		type = light_cruiser_1
		parent_version = 0
		upgrades = {
			ship_reliability_upgrade = 2
			ship_engine_upgrade = 1
			ship_gun_upgrade = 0
			ship_anti_air_upgrade = 2
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Danae Class"
		type = light_cruiser_1
		parent_version = 0
		upgrades = {
			ship_reliability_upgrade = 3
			ship_engine_upgrade = 1
			ship_gun_upgrade = 1
			ship_anti_air_upgrade = 4
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Arethusa Class"
		type = light_cruiser_1
		parent_version = 1
		upgrades = {
			ship_reliability_upgrade = 3
			ship_engine_upgrade = 3
			ship_gun_upgrade = 2
			ship_anti_air_upgrade = 3
		}
		obsolete=yes
	}
	create_equipment_variant = {
		name = "Leander Class"
		type = light_cruiser_2
		parent_version = 0
		upgrades = {
			ship_reliability_upgrade = 3
			ship_engine_upgrade = 3
			ship_gun_upgrade = 2
			ship_anti_air_upgrade = 2
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Amphion Class"
		type = light_cruiser_1
		parent_version = 1
		upgrades = {
			ship_reliability_upgrade = 3
			ship_engine_upgrade = 3
			ship_gun_upgrade = 3
			ship_anti_air_upgrade = 3
		}
		obsolete=yes
	}
	create_equipment_variant = {
		name = "R Class"
		type = destroyer_1
		parent_version = 0
		upgrades = {
			ship_torpedo_upgrade = 0
			destroyer_engine_upgrade = 3
			ship_ASW_upgrade = 0
			ship_anti_air_upgrade = 0
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "S Class"
		type = destroyer_1
		parent_version = 0
		upgrades = {
			ship_torpedo_upgrade = 1
			destroyer_engine_upgrade = 3
			ship_ASW_upgrade = 0
			ship_anti_air_upgrade = 0
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "V Class"
		type = destroyer_1
		parent_version = 0
		upgrades = {
			ship_torpedo_upgrade = 1
			destroyer_engine_upgrade = 2
			ship_ASW_upgrade = 1
			ship_anti_air_upgrade = 0
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "V Class Leader"
		type = destroyer_1
		parent_version = 0
		upgrades = {
			ship_torpedo_upgrade = 1
			destroyer_engine_upgrade = 2
			ship_ASW_upgrade = 1
			ship_anti_air_upgrade = 1
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "W Class"
		type = destroyer_1
		parent_version = 0
		upgrades = {
			ship_torpedo_upgrade = 1
			destroyer_engine_upgrade = 2
			ship_ASW_upgrade = 1
			ship_anti_air_upgrade = 0
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "W Class (modified)"
		type = destroyer_1
		parent_version = 0
		upgrades = {
			ship_torpedo_upgrade = 1
			destroyer_engine_upgrade = 2
			ship_ASW_upgrade = 1
			ship_anti_air_upgrade = 0
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Shakespeare Class"
		type = destroyer_1
		parent_version = 0
		upgrades = {
			ship_torpedo_upgrade = 1
			destroyer_engine_upgrade = 3
			ship_ASW_upgrade = 1
			ship_anti_air_upgrade = 2
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Scott Class"
		type = destroyer_1
		parent_version = 0
		upgrades = {
			ship_torpedo_upgrade = 1
			destroyer_engine_upgrade = 3
			ship_ASW_upgrade = 2
			ship_anti_air_upgrade = 3
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Amazon Class"
		type = destroyer_1
		parent_version = 0
		upgrades = {
			ship_torpedo_upgrade = 1
			destroyer_engine_upgrade = 4
			ship_ASW_upgrade = 2
			ship_anti_air_upgrade = 1
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Ambuscade Class"
		type = destroyer_1
		parent_version = 0
		upgrades = {
			ship_torpedo_upgrade = 1
			destroyer_engine_upgrade = 4
			ship_ASW_upgrade = 2
			ship_anti_air_upgrade = 1
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "A/B Class"
		type = destroyer_1
		parent_version = 0
		upgrades = {
			ship_torpedo_upgrade = 1
			destroyer_engine_upgrade = 3
			ship_ASW_upgrade = 2
			ship_anti_air_upgrade = 1
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "A Class Leader"
		type = destroyer_1
		parent_version = 0
		upgrades = {
			ship_torpedo_upgrade = 1
			destroyer_engine_upgrade = 3
			ship_ASW_upgrade = 3
			ship_anti_air_upgrade = 1
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "C/D Class"
		type = destroyer_1
		parent_version = 0
		upgrades = {
			ship_torpedo_upgrade = 1
			destroyer_engine_upgrade = 3
			ship_ASW_upgrade = 2
			ship_anti_air_upgrade = 3
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "E/F Class Leader"
		type = destroyer_2
		parent_version = 0
		upgrades = {
			ship_torpedo_upgrade = 1
			destroyer_engine_upgrade = 2
			ship_ASW_upgrade = 1
			ship_anti_air_upgrade = 2
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "G/H/I Class Leader"
		type = destroyer_2
		parent_version = 0
		upgrades = {
			ship_torpedo_upgrade = 1
			destroyer_engine_upgrade = 2
			ship_ASW_upgrade = 1
			ship_anti_air_upgrade = 2
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "E/F Class"
		type = destroyer_2
		parent_version = 0
		upgrades = {
			ship_torpedo_upgrade = 0
			destroyer_engine_upgrade = 0
			ship_ASW_upgrade = 1
			ship_anti_air_upgrade = 0
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Oxley Class"
		type = submarine_1
		parent_version = 0
		upgrades = {
			ship_reliability_upgrade = 2
			sub_engine_upgrade = 0
			sub_stealth_upgrade = 1
			sub_torpedo_upgrade = 3
		}
		obsolete=yes
	}
	create_equipment_variant = {
		name = "Odin Class"
		type = submarine_1
		parent_version = 0
		upgrades = {
			ship_reliability_upgrade = 3
			sub_engine_upgrade = 2
			sub_stealth_upgrade = 2
			sub_torpedo_upgrade = 3
		}
		obsolete=yes
	}
	create_equipment_variant = {
		name = "Parthian Class"
		type = submarine_1
		parent_version = 0
		upgrades = {
			ship_reliability_upgrade = 3
			sub_engine_upgrade = 2
			sub_stealth_upgrade = 2
			sub_torpedo_upgrade = 3
		}
		obsolete=yes
	}
	create_equipment_variant = {
		name = "Rainbow Class"
		type = submarine_1
		parent_version = 0
		upgrades = {
			ship_reliability_upgrade = 3
			sub_engine_upgrade = 2
			sub_stealth_upgrade = 2
			sub_torpedo_upgrade = 3
		}
		obsolete=yes
	}
	create_equipment_variant = {
		name = "Oberon Class"
		type = submarine_1
		parent_version = 0
		upgrades = {
			ship_reliability_upgrade = 1
			sub_engine_upgrade = 0
			sub_stealth_upgrade = 1
			sub_torpedo_upgrade = 3
		}
		obsolete=yes
	}
	create_equipment_variant = {
		name = "Swordfish Class"
		type = submarine_1
		parent_version = 1
		upgrades = {
			ship_reliability_upgrade = 2
			sub_engine_upgrade = 0
			sub_stealth_upgrade = 2
			sub_torpedo_upgrade = 3
		}
		obsolete=yes
	}
	create_equipment_variant = {
		name = "Shark Class"
		type = submarine_1
		parent_version = 1
		upgrades = {
			ship_reliability_upgrade = 3
			sub_engine_upgrade = 0
			sub_stealth_upgrade = 4
			sub_torpedo_upgrade = 3
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Porpoise Class"
		type = submarine_1
		parent_version = 1
		upgrades = {
			ship_reliability_upgrade = 2
			sub_engine_upgrade = 1
			sub_stealth_upgrade = 3
			sub_torpedo_upgrade = 3
		}
		obsolete=yes
	}
	create_equipment_variant = {
		name = "Grampus Class"
		type = submarine_1
		parent_version = 1
		upgrades = {
			ship_reliability_upgrade = 3
			sub_engine_upgrade = 1
			sub_stealth_upgrade = 3
			sub_torpedo_upgrade = 3
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Improved H Class"
		type = submarine_1
		parent_version = 1
		upgrades = {
			ship_reliability_upgrade = 0
			sub_engine_upgrade = 0
			sub_stealth_upgrade = 1
			sub_torpedo_upgrade = 1
		}
		obsolete=yes
	}
	create_equipment_variant = {
		name = "L-9 Class"
		type = submarine_1
		parent_version = 1
		upgrades = {
			ship_reliability_upgrade = 1
			sub_engine_upgrade = 2
			sub_stealth_upgrade = 1
			sub_torpedo_upgrade = 2
		}
		obsolete=yes
	}
	create_equipment_variant = {
		name = "Thames Class"
		type = submarine_1
		parent_version = 0
		upgrades = {
			ship_reliability_upgrade = 3
			sub_engine_upgrade = 4
			sub_stealth_upgrade = 3
			sub_torpedo_upgrade = 3
		}
	}
}
if = {
	limit = { has_dlc = "Man the Guns" }
	### Variants ###
	# Submarines #
	create_equipment_variant = {
		name = "H/L Class"
		type = ship_hull_submarine_1
		name_group = ENG_SS_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_torpedo_slot = ship_torpedo_sub_1
			fixed_ship_engine_slot = sub_ship_engine_1
			rear_1_custom_slot = empty
		}
	}
	create_equipment_variant = {
		name = "O/P/R Class"
		type = ship_hull_submarine_1
		name_group = ENG_SS_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_torpedo_slot = ship_torpedo_sub_1
			fixed_ship_engine_slot = sub_ship_engine_1
			rear_1_custom_slot = ship_torpedo_sub_1
		}
	}
	create_equipment_variant = {
		name = "River Class"
		type = ship_hull_submarine_2
		name_group = ENG_SS_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_torpedo_slot = ship_torpedo_sub_1
			fixed_ship_engine_slot = sub_ship_engine_1
			rear_1_custom_slot = ship_torpedo_sub_1
		}
	}
	create_equipment_variant = {
		name = "S Class"
		type = ship_hull_submarine_1
		name_group = ENG_SS_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_torpedo_slot = ship_torpedo_sub_1
			fixed_ship_engine_slot = sub_ship_engine_2
			rear_1_custom_slot = empty
		}
	}
	# Destroyers #
	create_equipment_variant = {
		name = "A/B/C/D Class"
		type = ship_hull_light_1
		name_group = ENG_DD_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_light_battery_2
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = ship_sonar_1
			fixed_ship_engine_slot = light_ship_engine_1
			fixed_ship_torpedo_slot = ship_torpedo_1
			mid_1_custom_slot = ship_torpedo_1
			rear_1_custom_slot = ship_depth_charge_1
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "E/F/G/H/I Class"
		type = ship_hull_light_2
		name_group = ENG_DD_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_light_battery_2
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = ship_sonar_1
			fixed_ship_engine_slot = light_ship_engine_2
			fixed_ship_torpedo_slot = ship_torpedo_1
			mid_1_custom_slot = ship_torpedo_1
			rear_1_custom_slot = ship_depth_charge_1
		}
	}
	create_equipment_variant = {
		name = "V/W Class"
		type = ship_hull_light_1
		name_group = ENG_DD_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_light_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = light_ship_engine_1
			fixed_ship_torpedo_slot = ship_torpedo_1
			mid_1_custom_slot = empty
			rear_1_custom_slot = ship_depth_charge_1
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "S Class"
		type = ship_hull_light_1
		name_group = ENG_DD_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_light_battery_1
			fixed_ship_anti_air_slot = empty
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = light_ship_engine_1
			fixed_ship_torpedo_slot = ship_torpedo_1
			mid_1_custom_slot = empty
			rear_1_custom_slot = ship_depth_charge_1
		}
		obsolete = yes
	}
	# Light Cruisers #
	create_equipment_variant = {
		name = "C-Class"
		type = ship_hull_cruiser_1
		name_group = ENG_CL_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_light_medium_battery_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = cruiser_ship_engine_1
			fixed_ship_armor_slot = ship_armor_cruiser_1
			fixed_ship_secondaries_slot = dp_ship_secondaries_1
			mid_1_custom_slot = ship_torpedo_1
			mid_2_custom_slot = empty
			rear_1_custom_slot = empty
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Danae Class"
		type = ship_hull_cruiser_1
		name_group = ENG_CL_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_light_medium_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = cruiser_ship_engine_1
			fixed_ship_armor_slot = ship_armor_cruiser_1
			mid_1_custom_slot = ship_torpedo_1
			mid_2_custom_slot = ship_torpedo_1
			rear_1_custom_slot = empty
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Emerald Class"
		type = ship_hull_cruiser_1
		name_group = ENG_CL_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_light_medium_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = cruiser_ship_engine_2
			fixed_ship_armor_slot = ship_armor_cruiser_1
			fixed_ship_secondaries_slot = dp_ship_secondaries_1
			mid_1_custom_slot = ship_torpedo_1
			mid_2_custom_slot = ship_torpedo_1
			rear_1_custom_slot = ship_light_medium_battery_1
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Arethusa Class"
		type = ship_hull_cruiser_2
		name_group = ENG_CL_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_light_medium_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = cruiser_ship_engine_2
			fixed_ship_armor_slot = ship_armor_cruiser_1
			front_1_custom_slot = empty
			mid_1_custom_slot = ship_torpedo_1
			mid_2_custom_slot = ship_airplane_launcher_1
			rear_1_custom_slot = ship_light_medium_battery_1
		}
	}	
	create_equipment_variant = {
		name = "Leander Class"
		type = ship_hull_cruiser_2
		name_group = ENG_CL_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_light_medium_battery_2
			fixed_ship_anti_air_slot = ship_anti_air_2
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = cruiser_ship_engine_2
			fixed_ship_armor_slot = ship_armor_cruiser_1
			fixed_ship_secondaries_slot = dp_ship_secondaries_1
			front_1_custom_slot = empty
			mid_1_custom_slot = ship_torpedo_1
			mid_2_custom_slot = ship_airplane_launcher_1
			rear_1_custom_slot = ship_light_medium_battery_2
		}
	}
	create_equipment_variant = {
		name = "Adventure Class"						# cruiser minelayer
		type = ship_hull_cruiser_1
		name_group = ENG_MINELAYERS_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_light_medium_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = cruiser_ship_engine_1
			fixed_ship_armor_slot = empty
			fixed_ship_secondaries_slot = dp_ship_secondaries_2
			mid_1_custom_slot = ship_mine_layer_1
			mid_2_custom_slot = ship_mine_layer_1
			rear_1_custom_slot = ship_mine_layer_1
		}
	}
	create_equipment_variant = {
		name = "Town Class"
		type = ship_hull_cruiser_2
		name_group = ENG_CL_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_light_medium_battery_2
			fixed_ship_anti_air_slot = ship_anti_air_2
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = cruiser_ship_engine_2
			fixed_ship_armor_slot = ship_armor_cruiser_2
			fixed_ship_secondaries_slot = dp_ship_secondaries_2
			front_1_custom_slot = ship_anti_air_2
			mid_1_custom_slot = ship_torpedo_1
			mid_2_custom_slot = ship_secondaries_2
			rear_1_custom_slot = ship_light_medium_battery_2
		}
	}
	# Heavy Cruisers #
	create_equipment_variant = {
		name = "County Class"
		type = ship_hull_cruiser_2
		name_group = ENG_CA_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_medium_battery_2
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = cruiser_ship_engine_1
			fixed_ship_armor_slot = ship_armor_cruiser_1
			fixed_ship_secondaries_slot = ship_secondaries_1
			mid_1_custom_slot = ship_airplane_launcher_1
			mid_2_custom_slot = ship_torpedo_1
			rear_1_custom_slot = ship_medium_battery_2
		}
	}
	create_equipment_variant = {
		name = "York Class"
		type = ship_hull_cruiser_2
		name_group = ENG_CA_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_medium_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = cruiser_ship_engine_1
			fixed_ship_armor_slot = ship_armor_cruiser_1
			fixed_ship_secondaries_slot = ship_secondaries_1
			mid_1_custom_slot = ship_airplane_launcher_1
			mid_2_custom_slot = ship_torpedo_1
			rear_1_custom_slot = ship_medium_battery_1
		}
	}
	create_equipment_variant = {
		name = "Hawkins Class"
		type = ship_hull_cruiser_1
		name_group = ENG_CA_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_medium_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = cruiser_ship_engine_1
			fixed_ship_armor_slot = ship_armor_cruiser_1
			fixed_ship_secondaries_slot = ship_secondaries_1
			mid_2_custom_slot = ship_torpedo_1
			rear_1_custom_slot = empty
		}
		obsolete = yes
	}
	# Battlecruisers #
	create_equipment_variant = {
		name = "Renown Class"
		type = ship_hull_heavy_1
		name_group = ENG_BC_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_heavy_battery_2
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_1
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = heavy_ship_engine_2
			fixed_ship_secondaries_slot = ship_secondaries_1
			fixed_ship_armor_slot = ship_armor_bc_1
			front_1_custom_slot = ship_anti_air_1
			mid_1_custom_slot = ship_airplane_launcher_1
			mid_2_custom_slot = ship_secondaries_1
			rear_1_custom_slot = empty
		}
		obsolete = yes
	}
	# Battlecruisers #
	create_equipment_variant = {
		name = "Admiral Class"
		type = ship_hull_heavy_1
		name_group = ENG_BC_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_heavy_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_1
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = heavy_ship_engine_2
			fixed_ship_secondaries_slot = ship_secondaries_1
			fixed_ship_armor_slot = ship_armor_bc_2
			front_1_custom_slot = ship_anti_air_1
			mid_1_custom_slot = empty
			mid_2_custom_slot = ship_secondaries_1
			rear_1_custom_slot = ship_heavy_battery_1
		}
	}

	create_equipment_variant = {
		name = "G3 Design"
		type = ship_hull_heavy_1
		name_group = ENG_BC_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_heavy_battery_2
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_1
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = heavy_ship_engine_2
			fixed_ship_secondaries_slot = ship_secondaries_2
			fixed_ship_armor_slot = ship_armor_bc_2
			front_1_custom_slot = ship_heavy_battery_2
			mid_1_custom_slot = empty
			mid_2_custom_slot = ship_anti_air_1
			rear_1_custom_slot = empty
		}
	}
	# Battleships #
	create_equipment_variant = {
		name = "Nelson Class"
		type = ship_hull_heavy_2
		name_group = ENG_BB_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_heavy_battery_2
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_1
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = heavy_ship_engine_1
			fixed_ship_secondaries_slot = ship_secondaries_2
			fixed_ship_armor_slot = ship_armor_bb_2
			front_1_custom_slot = ship_heavy_battery_2
			mid_1_custom_slot = empty
			mid_2_custom_slot = empty
			rear_1_custom_slot = empty
		}
	}
	create_equipment_variant = {
		name = "Queen Elizabeth Class"
		type = ship_hull_heavy_1
		name_group = ENG_BB_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_heavy_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_1
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = heavy_ship_engine_1
			fixed_ship_secondaries_slot = ship_secondaries_1
			fixed_ship_armor_slot = ship_armor_bb_1
			front_1_custom_slot = empty
			mid_1_custom_slot = ship_airplane_launcher_1
			mid_2_custom_slot = ship_secondaries_1
			rear_1_custom_slot = ship_heavy_battery_1
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Revenge Class"
		type = ship_hull_heavy_1
		name_group = ENG_BB_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_heavy_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_1
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = heavy_ship_engine_1
			fixed_ship_secondaries_slot = ship_secondaries_1
			fixed_ship_armor_slot = ship_armor_bb_1
			front_1_custom_slot = empty
			mid_1_custom_slot = empty
			mid_2_custom_slot = ship_secondaries_1
			rear_1_custom_slot = ship_heavy_battery_1
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Eagle Class"
		type = ship_hull_carrier_conversion_bb
		name_group = ENG_CV_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_deck_slot_1 = ship_deck_space
			fixed_ship_deck_slot_2 = ship_deck_space
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = heavy_ship_engine_1
			fixed_ship_secondaries_slot = empty
			mid_1_custom_slot = empty
		}
		obsolete = yes
	}
	
	create_equipment_variant = {
		name = "Hermes Class"
		type = ship_hull_carrier_conversion_ca
		name_group = ENG_CVL_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_deck_slot_1 = ship_deck_space
			fixed_ship_deck_slot_2 = empty
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = cruiser_ship_engine_1
			fixed_ship_secondaries_slot = empty
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Courageous Class"
		type = ship_hull_carrier_conversion_bb
		name_group = ENG_CV_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_deck_slot_1 = ship_deck_space
			fixed_ship_deck_slot_2 = ship_deck_space
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = heavy_ship_engine_1
			fixed_ship_secondaries_slot = empty
			mid_1_custom_slot = ship_deck_space
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Ark Royal Class"
		type = ship_hull_carrier_1
		name_group = ENG_CV_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_deck_slot_1 = ship_deck_space
			fixed_ship_deck_slot_2 = ship_deck_space
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = carrier_ship_engine_2
			fixed_ship_secondaries_slot = ship_secondaries_2
			front_1_custom_slot = ship_deck_space
		}
	}
}
if = {
	limit = {
		has_dlc = "By Blood Alone"
	}
	
	create_equipment_variant = {
		name = "Hawker Fury" #also covers Gloster Gauntlet, Hawker Demon
		type = small_plane_airframe_0
		modules = {
			fixed_main_weapon_slot = light_mg_2x
			engine_type_slot = engine_1_1x
			special_type_slot_1 = empty
		}
		obsolete = yes
		icon = "GFX_RAJ_early_fighter_medium"
	}

	create_equipment_variant = {
		name = "Hawker Nimrod" 
		type = cv_small_plane_airframe_0
		modules = {
			fixed_main_weapon_slot = light_mg_2x
			engine_type_slot = engine_1_1x
			special_type_slot_1 = empty
		}
		icon = "GFX_ENG_cv_early_fighter_medium"
	}

	create_equipment_variant = {
		name = "Gloster Gladiator" 
		type = small_plane_airframe_0
		modules = {
			fixed_main_weapon_slot = light_mg_4x
			engine_type_slot = radial_engine_1_1x
			special_type_slot_1 = empty
		}
		icon = "GFX_ENG_early_fighter_medium"
	}

	create_equipment_variant = {
		name = "Fairey Gordon" 
		type = small_plane_cas_airframe_0
		modules = {
			fixed_main_weapon_slot = bomb_locks
			engine_type_slot = radial_engine_1_1x
			special_type_slot_1 = lmg_defense_turret
		}
		obsolete = yes
		icon = "GFX_PRC_early_fighter_medium"
	}
	
	create_equipment_variant = {
		name = "Hawker Audax" 
		type = small_plane_cas_airframe_0
		modules = {
			fixed_main_weapon_slot = bomb_locks
			engine_type_slot = radial_engine_1_1x
			special_type_slot_1 = empty
		}
		obsolete = yes
		icon = "GFX_POR_early_fighter_medium"
	}
	
	create_equipment_variant = {
		name = "Vickers Vildebeest" 
		type = small_plane_naval_bomber_airframe_0
		modules = {
			fixed_main_weapon_slot = torpedo_mounting
			engine_type_slot = radial_engine_1_1x
			special_type_slot_1 = empty
		}
		icon = "GFX_POR_early_bomber_medium" #TODO GABRIEL: change if art in before release #you were cut short again Gabriel
	}
	
	create_equipment_variant = {
		name = "Blackburn Shark" 
		type = cv_small_plane_naval_bomber_airframe_0
		modules = {
			fixed_main_weapon_slot = torpedo_mounting
			engine_type_slot = radial_engine_1_1x
			special_type_slot_1 = empty
		}
		icon = "GFX_SWE_naval_bomber1_medium"
	}
	
	create_equipment_variant = {
		name = "Handley Page Heyford" 
		type = medium_plane_airframe_0
		modules = {
			fixed_main_weapon_slot = medium_bomb_bay
			engine_type_slot = engine_1_2x
			special_type_slot_1 = empty
		}
		icon = "GFX_ENG_iw_large_airframe_medium"
		obsolete = yes
	}
	
	create_equipment_variant = {
		name = "Bristol Blenheim" 
		type = medium_plane_airframe_1
		modules = {
			fixed_main_weapon_slot = medium_bomb_bay
			engine_type_slot = radial_engine_2_2x
			special_type_slot_1 = lmg_defense_turret
		}
		icon = "GFX_TUR_tactical_bomber1_medium"
	}
	
	create_equipment_variant = {
		name = "Short Singapore" #For everything that is a flying boat
		type = large_plane_maritime_patrol_plane_airframe_0
		modules = {
			fixed_main_weapon_slot = torpedo_mounting
			engine_type_slot = radial_engine_1_4x
			special_type_slot_1 = flying_boat_large
			special_type_slot_2 = lmg_defense_turret
		}
		icon = "GFX_ENG_flying_boat_medium"
	}
	
	else = {
		create_equipment_variant = {
			name = "Hawker Fury" #also covers Gloster Gauntlet, Hawker Demon
			type = fighter_equipment_0
			upgrades = {
				plane_gun_upgrade = 0
				plane_range_upgrade = 0
				plane_engine_upgrade = 0
				plane_reliability_upgrade = 0
			}
			obsolete = yes
			icon = "GFX_RAJ_early_fighter_medium"
		}
	
		create_equipment_variant = {
			name = "Fairey Gordon" 
			type = cas_equipment_0
			upgrades = {
				plane_cas_upgrade = 1
				plane_range_upgrade = 2
				plane_engine_upgrade = 0
				plane_reliability_upgrade = 3
			}
			obsolete = yes
			icon = "GFX_PRC_early_fighter_medium"
		}
		
		create_equipment_variant = {
			name = "Hawker Audax" 
			type = cas_equipment_0
			upgrades = {
				plane_cas_upgrade = 2
				plane_range_upgrade = 0
				plane_engine_upgrade = 1
				plane_reliability_upgrade = 3
			}
			obsolete = yes
			icon = "GFX_POR_early_fighter_medium"
		}
		
		create_equipment_variant = {
			name = "Vickers Vildebeest" 
			type = nav_bomber_equipment_0
			upgrades = {
				plane_naval_upgrade = 3
				plane_range_upgrade = 5
				plane_engine_upgrade = 0
				plane_reliability_upgrade = 4
			}
			icon = "GFX_POR_early_bomber_medium" #TODO GABRIEL: change if art in before release #you were cut short again Gabriel
		}
		
		create_equipment_variant = {
			name = "Blackburn Shark" 
			type = cv_nav_bomber_equipment_0
			upgrades = {
				cv_plane_naval_upgrade = 2
				cv_plane_range_upgrade = 3
				plane_engine_upgrade = 0
				plane_reliability_upgrade = 3
			}
			icon = "GFX_SWE_naval_bomber1_medium"
		}
		
		create_equipment_variant = {
			name = "Handley Page Heyford" 
			type = tac_bomber_equipment_0
			upgrades = {
				plane_tac_bomb_upgrade = 0
				plane_range_upgrade = 0
				plane_engine_upgrade = 0
				plane_reliability_upgrade = 0
			}
			icon = "GFX_ENG_iw_large_airframe_medium"
			obsolete = yes
		}
		
		create_equipment_variant = {
			name = "Bristol Blenheim" 
			type = tac_bomber_equipment_1
			upgrades = {
				plane_tac_bomb_upgrade = 0
				plane_range_upgrade = 0
				plane_engine_upgrade = 0
				plane_reliability_upgrade = 0
			}
			icon = "GFX_TUR_tactical_bomber1_medium"
		}
		
		create_equipment_variant = {
			name = "Short Singapore" #For everything that is a flying boat
			type = flying_boat_equipment_0
			upgrades = {
				plane_naval_upgrade = 2
				plane_range_upgrade = 0
				plane_engine_upgrade = 0
				plane_reliability_upgrade = 2
			}
			icon = "GFX_ENG_flying_boat_medium"
		}	
	
	}
}
	